Hi all,
I want to tranform multiple objects with variables from an array.
It works but is very unflexible.
Any inputs on how to do this with a loop?
Thanks
sphereA.transform.position = (new Vector3(UDPClient.kinect[0], UDPClient.kinect[1], UDPClient.kinect[2]));
sphereB.transform.position = (new Vector3(UDPClient.kinect[3], UDPClient.kinect[4], UDPClient.kinect[5]));
sphereC.transform.position = (new Vector3(UDPClient.kinect[6], UDPClient.kinect[7], UDPClient.kinect[8]));
sphereD.transform.position = (new Vector3(UDPClient.kinect[9], UDPClient.kinect[10], UDPClient.kinect[11]));
sphereE.transform.position = (new Vector3(UDPClient.kinect[12], UDPClient.kinect[13], UDPClient.kinect[14]));
sphereF.transform.position = (new Vector3(UDPClient.kinect[15], UDPClient.kinect[16], UDPClient.kinect[17]));
sphereG.transform.position = (new Vector3(UDPClient.kinect[18], UDPClient.kinect[19], UDPClient.kinect[20]));
sphereH.transform.position = (new Vector3(UDPClient.kinect[21], UDPClient.kinect[22], UDPClient.kinect[23]));