Hello
I have a Particle System with particles that have an infinite lifetime. But i want to make these particles change colour, or rather, change their alpha over time using a random value.
I appled this code, but get this error:
NullReferenceException: Object reference not set to an instance of an object
Flicker.Update ()
Code:
using UnityEngine;
using System.Collections;
public class Flicker : MonoBehaviour {
ParticleSystem particleSystem;
ParticleSystem.Particle[] particles;
private int totalParticles;
private Color32 color;
void Start(){
particleSystem = GetComponent<ParticleSystem>();
totalParticles = particleSystem.particleCount;
}
void Update(){
for(int i = 0; i < totalParticles; i++){
color = new Color(1,1,1,Random.Range(0.8f,1));
particles*.startColor = color;*
-
}*
-
particleSystem.SetParticles(particles,totalParticles);*
-
}*
}
What am i getting wrong here?