How do you draw a sprite from an atlas on to a mesh?

I want to take a sprite from a unity sprite atlas and assign it to the texture of the material my mesh is using. I found Sprite.texture but gives me the whole atlas. I just want a single sprite from that atlas

I figured it out.
I get the original UVs for the mesh, set the material texture to the atlas, and change the UVs to draw that specific sprite

    public void Init() {
    	_originalUVs = _meshFilter.mesh.uv;
    	_originalUVsLength = _originalUVs.Length;
    }

    public void SetSprite(Sprite sprite) {
    	// get the rect the sprite uses on the atlas
    	var spriteRect = sprite.rect;

     	// convert to UV space (between 0 and 1)
    	var x = spriteRect.x / sprite.texture.width;
    	var y = spriteRect.y / sprite.texture.height;
    	var w = spriteRect.width / sprite.texture.width;
    	var h = spriteRect.height / sprite.texture.height;

     	// set uvs for this sprite
    	var newUVs = new Vector2[_originalUVsLength];
    	for(var i = 0; i < _originalUVsLength; i++) {
    		newUVs <em>= new Vector2(x + (w * _originalUVs<em>.x), y + (h * _originalUVs*.y));*</em></em>

* }*

* meshFilter.mesh.uv = newUVs;
material.mainTexture = sprite.texture;*
}