Hi guys working on WebGL project, I have a transparent background (thanks ) on Unity and have a button that goes full screen. Yes I have a button on my canvas on unity and not using the button on the index because of the design documentation of my client. The button have this:
public void FullScreen()
{
Screen.fullScreen = !Screen.fullScreen;
}
on Firefox works perfect but on Chrome makes like a white rectangle on the right area.
Like this →
If you are asking my screen its all black.
Maybe there another solution for go full screen that works ok on chrome? Let me know how can I approach this.
Thanks my friends!
Bye