How to change the values of an animation using a variable ???

Hey guys…
Good morning/evening.

I have a small question.

can I change the values of an animation using a variable ???

for example if I have an animation that moves an object in my scene to (x = 5, y = 0, z = 0).
but I want to change that via script
so it will move my gameobject to (x 10, y = 0, z = 0) instead.

is it possible ???

I am trying to use the same animation for different gameobjects so I don’t have to create one for each of them.

any idea would be appreciated.

(PS: Sorry for my bad English).

Here is simple solution for your issue. Don’t use animation! :slight_smile:

If you want to make dynamic changes in your animation you should use scripts instead of animation.
It doesn’t matter what kind of animation you want to achieve.

Here is example of natural looking smooth animation in a few lines of C# script:

public float minimum = 10.0F;
public float maximum = 20.0F;
public float duration = 5.0F;
private float startTime;
void Start() {
    startTime = Time.time;
}
void Update() {
    float t = (Time.time - startTime) / duration;
    transform.position = new Vector3(Mathf.SmoothStep(minimum, maximum, t), 0, 0);
}

You can easily change parameters of the animations for different objects.

Hello,Have you found a solution to the animation?I have this problem too.