using UnityEngine;
using System.Collections;
public class NewBehaviourScript : MonoBehaviour
{
public Transform childnofun;
void CastRaytoObject()
{
Debug.DrawRay(transform.position, childnofun.forward * 250, Color.red);
}
}
It isn’t working neither:
using UnityEngine;
using System.Collections;
public class NewBehaviourScript : MonoBehaviour
{
public Transform childnofun;
void CastRaytoObject()
{
Debug.DrawRay(transform.position, transform.position+ (childnofun.forward * 250), Color.red);
}
}