I’m trying to play full screen movie on iOS using Handheld.PlayFullScreenMovie
with AspectFill
in order to get the movie scaled as the documentation explain that “Content at the edges of the larger of the two dimensions is clipped so that the other dimension fits the screen exactly. The aspect ratio of the movie is preserved.”
The movie scaled as AspectFit
NOT AspectFill
. Anyway, this works on Android as expected.
I’m using Unity 5.3.2f1. Please give me any suggestion.