Unwrapped baked Blender texture to unity

For the first time I attempted to import a Blender object (shaped as Saturn) to Unity. The mesh is created easily but I am facing difficulty in adding the texture to the material in unity. I UV unwrapped the sphere and baked it in blender. I then saved this as a png and imported it to Unity. I added it to the material but the mesh is not showing the texture only block colors. I experimented with different seams for unwrapping and different shaders for the material with no success. Please help!

You need to assign the texture to a slot on the material: