I would like to have a global variable that I can access from all scripts in a scene edit / update it.
asked Feb 15 '10 at 01:13 AM
you have two ways to do this. first of all you can access public variables of scripts from other scripts using GetComponent like what sebas said. also you can create a static class and create static variables in it and use them anywhere in your game. simply create a static class and use it's name to get a reference to it.
you can use sceneData class in any script in any gameObject.
answered Feb 15 '10 at 05:41 AM