Unity SpeedPad / boost pad

Seeing as I’m almost USELESS at coding, AND using C# cause I learned about it first, I’m having a hard time making a speedpad. So, basically I want a script (preferably attached to the gameobject) to test if the player is colliding with an object called “booster” (no caps). Heres what I have right now.

     using UnityEngine;
     using System.Collections;
     
     public class Speedbooster : MonoBehaviour {
     
         // Use this for initialization
         void Start () {
         
         }
         
         // Update is called once per frame
         void OnCollisionEnter(Collision collision)
         {
             if (collision.gameObject.name == "player")
             {
                 GetComponent<Rigidbody>().AddForce(transform.forward * 500);
             }
         }
     }

So, once again, if possible I want a thingy (forgot what its called ;-:wink: in the inspector that I can change to change the amount of speed the player gains.

Revisiting this, I’ve learned alot, so I think I would be able to make this myself.