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Whenever I import a .blend model that is rigged (amrmature-parented), some of the polygons in the model dissapear, making it quite useless. Any help?
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Not all of your vertices are weighted to a bone. This is one of the most commonly-seen problems on the Unity forums/this site. Nick Wiggill made a guide, here: Thanks mate, I guess I should've used the search bar instead of adding to the mounts of questions. Thanks for being polite about it.
Feb 14 '10 at 09:42 PM
jjsullivan
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