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Blender model import slaughter?

Whenever I import a .blend model that is rigged (amrmature-parented), some of the polygons in the model dissapear, making it quite useless. Any help?

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asked Feb 14 '10 at 07:37 AM

jjsullivan gravatar image

jjsullivan
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Not all of your vertices are weighted to a bone. This is one of the most commonly-seen problems on the Unity forums/this site. Nick Wiggill made a guide, here:

http://forum.unity3d.com/viewtopic.php?t=43550

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answered Feb 14 '10 at 08:09 AM

Jessy gravatar image

Jessy
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Thanks mate, I guess I should've used the search bar instead of adding to the mounts of questions. Thanks for being polite about it.

Feb 14 '10 at 09:42 PM jjsullivan
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asked: Feb 14 '10 at 07:37 AM

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Last Updated: Feb 14 '10 at 07:37 AM