So, I’ve been developing a game for test st window, so I build my finished project so that i can check my work what I’ve done so far, which finishes without a problem. But then, I try to make a build of the same game for Windows, which is what my system is. I have done this plenty of times before, but this time, in the middle of building, it gave me an error and I had to Force Quit. Now when I load up my scene, I can still test the game in the editor, as it gives me no compiler errors, but whenever I try to make a build for Windows, it gets stuck on “Compiling Scripts” for a few seconds, and aborts with a “ding” noise. If I check my console window, it gives me the following errors:
Please help me these are the warnings…
D:\Project\unity\New Project\Assets\Standard Assets\Character Controllers\Sources\Scripts\CharacterMotor.js(37,37): Warning BCW0003: WARNING: Unused local variable ‘lastVelocity’. (BCW0003) (Assembly-UnityScript-firstpass)
D:\Project\unity\New Project\Assets\Standard Assets\Character Controllers\Sources\Scripts\CharacterMotor.js(1,1): Warning BCW0016: WARNING: Namespace ‘‘System.Collections’’ is never used. (BCW0016) (Assembly-UnityScript-firstpass)
these are the scripts in standard assets but every time when i compile Game it is just working Good at unity but not making a build of game…
How do I fix this? I have tried to clean up unity from mono develop BY pressing “clean all” and when i do rebuild all to again it gives bundles of warning like 50, 60 etc…