I’m creating a 2D game. The last part that i have to do is a game introduction.
I want to make something like a mini tutorial introducing the GUI system to the player.
I don’t know how to do that, how to go step by step into my tutorial and save the player’s progression in this tutoriel.
My first idea was to draw elements on the GUI and go forward to the next after a click but for that i have to write a scrit with every GUI elements that compose my tutorie… It’s seems like a bad idea.
Does someone have a tutorial or some idea that can help me ?
State - Track Current Progression of
the Tutorial. {State Machine, List, int Counter, etc.}
Events - To determine when A user
has interacted with the intended UI Element, or Game
Object to Progress the State of
the tutorial. {See Delegates as well}
Popup UI Elements, Sound Files etc, - The information that will be provided to the user during the Tutorial.
More over you can build a comprehensive information data base and just link that information in the form of a Mouse Over event. {tool-tip}. Your scene will have every conceivable UI element in it, {Your Game, Not Unity} with an option to return to the main menu. Tool-tips during game play for the UI is best IMO. Just keep it sweet and short.
For Example: instead of - THIS IS THE HEALTH BAR, use -