Passing an AudioClip parameter to Method

Hey,

I have the problem that I am getting NullReferenceExceptions when I want to instantiate a sfx for the weapon.

For this I use a SFX-prefab that play only its parameter-given AudioClip:

using UnityEngine;
using System.Collections;

[RequireComponent(typeof (AudioSource))]
public class SFX : MonoBehaviour {

	private AudioSource aud;
	
	void Start () {
		aud = GetComponent<AudioSource>();
		aud.spatialBlend = 1f;
	}

	public void selectSFX(AudioClip sound){
		aud.clip = sound; // ERROR
		aud.Play();
		Destroy(gameObject, aud.clip.length);
	}
}

Now I instantiate it in the Weapons-class:

GameObject sfxClone = Instantiate(Resources.Load("Prefabs/SFX"), bulletEmpty.position, transform.rotation) as GameObject;
		sfxClone.GetComponent<SFX>().selectSFX(shootSound);

but this gives me the NullReferenceException in SFX, line with //ERROR

The shootSound-variable in the weaponScript is assigned.

Thanks in advance

From the Unity manual

Note for C# and Boo users: use Awake instead of the constructor for initialization, as the serialized state of the component is undefined at construction time. Awake is called once, just like the constructor.

So change Start to Awake.