SpriteRenderer becomes invisible when rotated using animation and built for android unity 5.3.1

hi guys I’m using unity 5.3.1
every time i try to rotate a spriteRenderer from animation it always becomes invisible when rotating, everything seems fine in editor and pc build, but when built to android it becomes invisible
nothing is wrong with the sorting order, cause i tried making a new project with just sprite renderer with rotating animation and it’s still like that, i also tried it on my friend’s pc and still the same issue
any solution?

This thread has a fix. I set Interpolation to Euler Angles (Quaternion Approximation) to fix it.