I am trying to get my character to respawn if they fall off a platform into a deathzone. The character just keeps falling through the deathzone instead of respawning. Here is the code attached to a simple sphere. Any help is appreciated.
var speed = 3.0;
var rotateSpeed = 3.0;
private var dead = false;
function OnControllerColliderHit(hit : ControllerColliderHit)
{
if(hit.gameObject.tag == "fallout")
{
dead = true;
//substract life here
}
}
function Update ()
{
var controller : CharacterController = GetComponent(CharacterController);
transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed, 0);
var forward = transform.TransformDirection(Vector3.forward);
var curSpeed = speed * Input.GetAxis ("Vertical");
controller.SimpleMove(forward * curSpeed);
}
function LateUpdate()
{
if(dead)
{
transform.position = Vector3(0,1.4,0);
gameObject.Find("Main Camera").transform.position = Vector3(0,2,-1);
dead = false;
}
}
@script RequireComponent(CharacterController)