I'm trying to accomplish a basic hair effect for my characters but I can't make it work properly with the transparent materials in Unity3D. I've got a tga file with the diffuse texture in the RGB channel and the transparency I want in the Alpha channel and a different file for the normal map. All of these work fine all together in a Transparent Bumped Diffuse but when I want to add the specular map I can't figure out where to put it. Transparent Bumped Specular seems to be the one done for this aim but it gets both specular and transparent from the same channel (alpha channel in diffuse texture). The Cutout version of it is not an option since the type of transparency I need is not B/W only.
Any idea how can I get this done with no quality lost?? Thanks a lot!!
asked Feb 09 '10 at 05:38 PM
Good news and bad news in a sinusoidal manner.
(Thought it would be best to end up with a positive one)
Hopefully that'll save you a few trial and error cycles.