Check what group id you have after being instantiated. (PUN)

I have this line of code in my project:

GameObject myPlayerGO = (GameObject)PhotonNetwork.Instantiate ("PlayerController", mySpawnSpot.transform.position, mySpawnSpot.transform.rotation, 2);

Is there a way to see what group the character is in after he has been instantiated? (C#)

In this case the int 2