Unity UI never stays in place

Hi, here is my problem:

First image is how I want it and set it up in the editor, second image is how it actually turns out to be like when in build

I am not really fluent with UnityGUI so how do I make it so that the distance and such remains consistent to how it was set up initially?

Try this in your canvas. Maybe it helps:

62039-c-1.png

http://docs.unity3d.com/Manual/HOWTO-UIMultiResolution.html

http://docs.unity3d.com/Manual/script-CanvasScaler.html