Well, I’m simply trying to create a simple randomly generated game. I wrote these lines of code to get started, but when I press the play button the editor freezes and I have to force shut-down unity. This only seems to happen when mapsize is bigger than 0.
Why is this, and how can I solve it? I’m not sure if this is a bug, or if I did something wrong.
using UnityEngine;
using System.Collections;
public class generatorScript : MonoBehaviour {
Transform t;
GameObject go;
public int mapsize;
void Start ()
{
generate();
}
void generate()
{
for (int x = 0; x < mapsize; x++)
{
for (int y = 0; y < mapsize; x++)
{
print(x + " " + y);
}
}
}
}
Thanks for the help!