I’m experiencing some strange display errors in the Editor menu layout - this is happening all over the GUI for some reason
Menu errors like this, “Components” doesn’t work correctly when I try to add something - I can still click, but it acts as if the menu animation is wonky. I’m running a GTX 950 with 2GB, and 16GB DDR4 on Windows 10 - Unity version 5.3.1f1
I believe I may have found a solution, but I am not sure. I seem to have fixed this by altering and changing the theme of Windows 10, and so far, this blurriness has stopped occurring. However, it’s still a problem in general as it suggests a potential bug.
Exact same problem here… The whole ui flickers, the play is glitchy and sometimes I can’t even exit play mode. The menues are acting the same as the image on first post…
Windows 10 x64
Asus Maximus VIII Hero
Intel I7 6700k
2x GTX 970 SLI
32go Corsair DDR4 @3200mhz
All drivers and firmwares updated
A fix for this would be welcome
EDIT
After trying above mentionned solutions, killing Sonic Suite by Asus does the trick! Thanks for that. But anyway Unity devs, please fix this
I had the same problems but, the solution was to enable “Enable desktop composition” and “Use visual styles on windows and buttons” (on “Windows+Pause” key > System Properties > Advanced > Performance > Visual Effects > check “Enable desktop composition” and “Use visual styles on windows and buttons”).
I’ve been having the same issue since the version 5.2 or somewhere around that, and I don’t know am I the only one experiencing a choppy crippling slow frames per second performance in both the editor window and the game mode?
Turning off SS does help a bit but does not fix the issue entirely, when running the Unreal editor 4 or Cry engine editor, there are no such issues even with SS turned on.
Unreal editor runs with 120 fps on my system and Unity barely runs at 30 fps on an empty scene.
If they keep releasing Unity versions in this bug ridden state, then I have to bite the bullet and say good bye to Unity, even though I have invested quite some money in assets over the past years.
Never had an issue like this with Unity 4.
I hope the Unity Developer team wakes up to the task soon and get’s this and other shortcomings fixed.
This is so disappointing.