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Is there a way to increase speed or disable "importing assets" feature?

I am working on a project that currently has 75 meshes with textures. The number of meshes and textures will continue to grow over the next few months.

Every time I add one new mesh and texture, the project starts "(re)importing assets" and takes forever (15-20 minutes sometimes). Even unchanged assets already loaded in the Hierarchy will reimport.

The files are not large (.ma files - Maya ASCII and each texture is less than a megabyte. No Maya Binary files are used so I do not believe the hangup is with FBX conversions). All paths are relative, so the import duration is not caused by pulling files from all over the place.

It is becoming somewhat of a momentum killer. . .

Any suggestions on how to speed this up?

Specs - Unity 2.6.1 Pro, MacBook Pro 2.5 GHz Core 2 Duo, 4 GB Ram, 512 Video

Added Followup:

Does anyone know if the file management structure in Unity 3 going to change? It would be great open large projects with many assets quicker.

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asked Feb 08 '10 at 08:26 PM

bowditch gravatar image

bowditch
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Anyone know if you can flag certain assets so they don't get imported at all? I have a bunch of text files scattered amongst my assets which Unity doesn't need to know about.

Apr 13 '11 at 07:30 PM yoyo
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5 answers: sort voted first

There is an option to stop Unity from automatically checking if files have changed and and reimporting them. Might be useful if you don't need to see any update of your work in Unity, like when you just add your assets without wanting to work with them right away. But this has the big drawback that you will have to manually refresh it. Not too good, but you get to decide yourself when the reimporting and all runs and schedule a meeting to fill in. ;)

It would be great if one could mark folders with "don't automatically refresh" flags or something.

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answered Feb 18 '10 at 08:46 AM

morothar gravatar image

morothar
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We also feel this is an issue that needs to be addressed.

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answered Feb 09 '10 at 03:58 PM

lukasbradley gravatar image

lukasbradley
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Have you had similar occurrences?

Feb 11 '10 at 01:59 AM bowditch
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You should certainly contact support@unity3d.com or else file a bug report for something like this.

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answered Feb 09 '10 at 04:45 PM

andeeee gravatar image

andeeee ♦
1.4k 3 6 18

Indeed. I have submitted a report.

Feb 11 '10 at 01:58 AM bowditch
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Try disabling "Compress textures when importing" in the Unity Preferences (Edit/Preferences).

If that doesn't work maybe you could try contacting the Unity team directly, as 15-20 minutes is a first for me.

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answered Feb 09 '10 at 12:55 PM

AquaGeneral gravatar image

AquaGeneral
287 3 4 20

Good suggestion, but this has been disabled.

Feb 11 '10 at 01:58 AM bowditch
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This only works in very specific situations, but if you have assets that you load procedurally (for example, you load a file and use Texture2D.LoadImage to convert to a texture), then those assets probably don't need to be processed by the asset importer.

You can prevent them from importing normally by changing their file extension -- my project has 100's of ".jpg.x" files which are loaded procedurally as individual frames of texture animations. The phony extension means they get imported very quickly with the default (do-nothing) importer.

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answered Jan 09 '11 at 07:04 AM

yoyo gravatar image

yoyo
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asked: Feb 08 '10 at 08:26 PM

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Last Updated: Jun 15 '10 at 07:57 PM