Game Manager loses reference to GUIText gameObject on a new scene

So, in my inspector in the first scene I simply assign the Text component to my GameManager and everything works well, but when I finish the level and load the next scene the reference is lost and it says “None (Text)”. It’s weird to me because other game objects dont lose references, only the game manager.
I hope I explained myself and thanks a lot !

I think this is what you’re looking for: http://docs.unity3d.com/ScriptReference/Object.DontDestroyOnLoad.html