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How can I set texture tiling lower 1.0 ?

Sometimes it happens to me, that I want to make the tiling of a texture lower than 1.0, but it seems not possible in the Editor Material Componenet (anymore), only increments are allowed.

If i remember correctly it was possible in Unity 2.1.

Am I wrong or do I miss something ?

-- oxl

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asked Feb 08 '10 at 12:04 PM

oxl gravatar image

oxl
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2 answers: sort voted first

You should just be able to type in values of less than 1.0. For example, 0.5 just worked for me, resulting in only one half of the texture being visible on my object.

If this isn't working for you, it sounds like a bug and should probably be reported using the bug reporter too.

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answered Feb 08 '10 at 02:37 PM

duck gravatar image

duck ♦♦
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Thanks for your reply and sorry for the late answer. I forget to say it only happens on Unity iPhone 1.51 (Basic) , in 2.61 (Indie) it's possible to lower the tiling. So it seems to be a iPhone related bug, that I will report

Feb 17 '10 at 01:25 PM oxl
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Maybe your language settings require you to enter 0,5 instead of 0.5.

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answered Feb 08 '10 at 02:39 PM

Eric5h5 gravatar image

Eric5h5
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I was trying that, but makes no difference. Typing 0,5 or 0.5 always ends up with 5,0. Thanks anyway.

Feb 17 '10 at 01:24 PM oxl
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asked: Feb 08 '10 at 12:04 PM

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Last Updated: Feb 08 '10 at 12:04 PM