I got error when i unloaded an AssetBundle with AssetBundle.Unload(true) function.
error description:
1:
m_PreventLoadingFromFile != nameSpaceID
UnityEngine.AssetBundle:Unload(Boolean)
IceCream.DialogController:OnDestroy() (at Assets/Scripts/IceCreamScene/Dialog/DialogController.cs:81)
2:
UnloadAssetBundle failed
UnityEngine.AssetBundle:Unload(Boolean)
IceCream.DialogController:OnDestroy() (at Assets/Scripts/IceCreamScene/Dialog/DialogController.cs:81)
i just created this assetbundle from file, then load and Instantiate a prefab from it.
but i failed to unload it.
i found i load and instantiate other prefab will not met this problem, but the prefab described below
PlayerCamera and PetCamera both are render their content to RenderTexture.
Player is a normal model.
Thanks…