Load Image from an dedicated computer server

I have a computer which store the image that I want to load for the player (the reason I do this is to reduce the program memory consumed on the device and for faster loading). I find, until now that using WWW function only load data from webpage or server that we can access through web browser. At here I want to load image from this computer and show it on the player device (for exactly - on phone). Can anyone show me how to do this?

If you want to load an image from any source other than the device the game is running on, you need to be able to access it. Whilst the resource doesn’t necessarily have to be visible through a web browser (but usually it is), it does have to be something you can access remotely via some address.

You might be able to implement some device specific functions that can access the image through other means (fileshares etc) but you will need to implement this on your own as Unity doesn’t provide the functionality by default.