What is the new SceneManagement equivalent for Application.loadedLevelName == (“Level”)
I’ve got a couple if statements that use this condition.
Not much in the docs.
What is the new SceneManagement equivalent for Application.loadedLevelName == (“Level”)
I’ve got a couple if statements that use this condition.
Not much in the docs.
After loading the level you can use SceneManager.GetActiveScene().name
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
If u want to load next build level after win or something
This does not work for me, could someone tell me why please?