What is the new SceneManagement equivalent for Application.loadedLevelName

What is the new SceneManagement equivalent for Application.loadedLevelName == (“Level”)

I’ve got a couple if statements that use this condition.

Not much in the docs.

After loading the level you can use SceneManager.GetActiveScene().name

SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);

If u want to load next build level after win or something :slight_smile:

This does not work for me, could someone tell me why please?