So I started using Unity a few weeks ago and I have this simple problem that I can’t solve.
I wanted to create kind of a portal in my game and I expect the asset to dissapear when it enters it. I’ve developed a few games in HTML5 where I could easily create a mask that would hide everything in an area (in this case “behind” the portal). But I can’t find a way to do it in Unity. Any help would be appreciated.