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Where are playerprefs stored by unity iPhone editor? Are there still problems with them not being read/written to disk while editor is open?
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The playerprefs file is stored at: /Users//Library/Preferences/unity.YourCompanyName..plist The file is not written to until the editor application exits. We have tried to force writes, but the prefs data is managed in memory and only written to file on exit - this is true for the editor as well as the player/app. Thanks, this is handy to know. I guess its a case of keeping states in memory, loading them on app load and writing them back when the app closes. Is this the same for android?
Apr 20 '11 at 09:31 AM
demize2010
Note as of Unity 3.4: http://unity3d.com/support/documentation/ScriptReference/PlayerPrefs.Save.html
Sep 02 '11 at 02:15 AM
Waz
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