Hi everyone!
Hope someone can point me in the right direction.
My goal is, that the Client A locally moves and sends his end position to the Server. The Server should send the new position to every client, but Client A should ignore the Server function call.
The idea is to prevent lags for the local player, the position should be only synced on other clients.
So far i managed that Client A sends his movement to the server. Now how can I achieve the rest? (PLS no reference to use NetworkTransform)
Thanks!