Hello everyone,
I have a 2D platformer for mobile and right now I am handling touches. To my UI buttons I added Event Trigger and then Pointer Down and Pointer Up to control walking. But I noticed some strange behavior of these events. When I press and hold the button (an arrow) and move the cursor away, my player continues running. What? That is something I do not want. Is there any solution of this or do I have to ray the button to know if the pointer is over the button? But how? There must be any simple way…