Activate other gameobject

Hi,
I made this scipt to activate an other gameobject.
Can someone tell me what I am doing wrong?
This is the scipt that I made:

function OnTriggerEnter (col : Collider) {
if(gameObject.name == "Cylinder" || test == 3)
         {
        	
             other.gameObject.name == "wall"; {
             other.gameObject.SetActive(true);        	
             Application.LoadLevel (Application.loadedLevel + 1);    
         }
         }

other.gameObject.name == “wall”;

I’m assuming you want to check if this game object is named “wall”, in which case, you are missing the “if” statement:

          if (other.gameObject.name == "wall") {
          other.gameObject.SetActive(true);            
          Application.LoadLevel (Application.loadedLevel + 1);    
      }