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Mic input to Scale data in live time?

I'm looking to make a demo of using a mic's input data to alter the size/color of an object in realtime.

Is this even possible with Unity? Turn incoming audio data into color/scale info as the game goes.

Endgame would be towards an experimental demo for an adventure game that uses audio input for attacks/puzzles and other stuff.

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asked Feb 03 '10 at 11:25 PM

gabrielyanagihara gravatar image

gabrielyanagihara
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Unfortunately there is no build-in support for that in Unity. This means you either need a plugin for it (Unity Pro) or use a separate program that communicate using TCP/IP connection. Haven't really read into it but maybe this is something useful.

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answered Feb 04 '10 at 12:51 AM

Jaap Kreijkamp gravatar image

Jaap Kreijkamp
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There is a FMOD Plugin for Unity available in the forum.

If FMOD supports direct microphone input you should also be able to analyze volume, direction, etc. to modify your objects

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answered Feb 04 '10 at 09:47 AM

rawsteel gravatar image

rawsteel
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don't know if this is still helpfull but i resently wrote a script for pulling mic input into a float wiki.unity3d.com/index.php/Mic_Input

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answered Oct 28 '13 at 08:52 AM

MarkD gravatar image

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asked: Feb 03 '10 at 11:25 PM

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Last Updated: Oct 28 '13 at 08:52 AM