I'm looking to make a demo of using a mic's input data to alter the size/color of an object in realtime.
Is this even possible with Unity? Turn incoming audio data into color/scale info as the game goes.
Endgame would be towards an experimental demo for an adventure game that uses audio input for attacks/puzzles and other stuff.
Answer by Jaap Kreijkamp
Feb 04, 2010 at 12:51 AM
Unfortunately there is no build-in support for that in Unity. This means you either need a plugin for it (Unity Pro) or use a separate program that communicate using TCP/IP connection. Haven't really read into it but maybe this is something useful.
Answer by rawsteel
Feb 04, 2010 at 09:47 AM
There is a FMOD Plugin for Unity available in the forum.
If FMOD supports direct microphone input you should also be able to analyze volume, direction, etc. to modify your objects
Answer by MarkD
Oct 28, 2013 at 08:52 AM
don't know if this is still helpfull but i resently wrote a script for pulling mic input into a float
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a user guide.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
Answers and Comments
1 Person is following this question.
The name 'Joystick' does not denote a valid type ('not found')
Audio Scene swapping problem
help sound on collision when key down
Leap Motion - Unity error message when adding sound effect