I am trying to get values from a InputField and based on that do the rotation.
But here the challenge is: the user will type values from 0 to 100 and the 3D gameobject should rotate 0 to 90 degrees only, means if the user types 100 in the inputField, the target object should be rotated to 90. Likewise from 0-100 Values to 0-90 degree. How to implement this??