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When I manually add the script
to the prefab itself I can get the rotation to work. However, when I try and add the rotation inside this prefab creation script I can not get it to work. Moreover, would this have to be inside a update function or how would I get it working all the time? Essentially what I am trying to do is to slow the rotation as prefab are plotted further away from a given origin. Any help would be greatly appreciated.
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Each time you create an instance of the prefab, set the 'degrees' variable after creating it, like this: Thank you - I was close but not close enough.
Feb 03 '10 at 10:58 PM
Ende
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If you want to have it permanently attached to the prefab (making it part of the prefab), just add the script to the prefab in the scene, next do menu
If you want to add script at runtime you can do: Make sure the RotateAround script name has no spaces in there and preferably start with an uppercase letter. In the code example below I assume you named it RotateAround.
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