How i can make that Unity don't round me the numbers of the Vector 3 Array?

I program this:
private Vector3 Tamany = { new Vector3(0f, 0f, 1f), new Vector3(0.22f, 0.22f, 1f), new Vector3(0.12f, 0.12f, 1f), new Vector3(0.02f, 0.02f, 1f) };
And if i make a Debug.Log(Tamany[1]) → unity says me that is 0.2,0.2.1.0 and no 0.22,0.22.1

If I remember right Unity does some formatting when logging vectors.

Try this:

Debug.Log(string.Format("{0},{1},{2}", Tamany[1].x, Tamany[1].y, Tamany[1].z));