How do I use the capsule Collider?

I’m trying to figure out how to detect collisions with a capsule collider through my own code, not through the unity character controller. However, I’m not sure on how to do this, or where I can look for examples when creating the code for detecting collisions. I’ve already made my own code to move the game object only in the x and y axis like I want, I just need to properly make a capsule collider now! If someone could just post me an example, or a video of how to use the capsule collider to detect collisions that’d be great. Be gentle with me please, I’m kind of new to using capsule colliders in unity! :slight_smile: (I’m using C#.)
Thanks!

The following link should give you the information you require. Capsule collision will work using this method as Box, Sphere, Capsule can all use the same collision detection.

https://unity3d.com/learn/tutorials/modules/beginner/physics/on-collision-enter