I’m trying to figure out how to detect collisions with a capsule collider through my own code, not through the unity character controller. However, I’m not sure on how to do this, or where I can look for examples when creating the code for detecting collisions. I’ve already made my own code to move the game object only in the x and y axis like I want, I just need to properly make a capsule collider now! If someone could just post me an example, or a video of how to use the capsule collider to detect collisions that’d be great. Be gentle with me please, I’m kind of new to using capsule colliders in unity! (I’m using C#.)
Thanks!
The following link should give you the information you require. Capsule collision will work using this method as Box, Sphere, Capsule can all use the same collision detection.
https://unity3d.com/learn/tutorials/modules/beginner/physics/on-collision-enter