Sampling a texture in a shader at half/fourth quality.

I am using a camera with a render shader and rendertocubemap() functions to create realtime reflections. All objects are rendered with the render shader so that they can be rendered quicker than their full-quality counterparts. However, the render shader still samples the textures of the objects at full resolution. Is there a way to sample the textures in a shader at half or 1/4 resolution?

Why don’t you set your texture resolution in the quality settings to half/quarter/eighth.

it should work in theory…