Mechanim, Unity 5.2.1. Odd retargeting errors.

We have recently updated one of our older projects (built in early Unity 5) to the latest version and are experiencing some undesirable animation artefacts on the feet.

In the animation import window, the following error is output.


Inbetween bone default rotation found
in this file is different to the one
found in the source avatar:
‘[ourmeshname]Chest’ : rotation error
= [xxx] deg

Clip ‘Take001’ has import animation
warnings that might lower retargeting
quality: ‘[ourmeshname]LLegFoot’ has
scale animation that will be
discarded. ‘[ourmeshname]RLegFoot’ has
scale animation that will be
discarded.


We believe the first error may not be related to the undesired foot rotations. Has anyone else had a similar occurrence when updating their projects, and did you happen to find a solution?

I had the same problem. Go into the avatar definition and configure. Once in configure go into Muscles and Settings tab. Then in additional settings check Translation DoF on. Apply and it should fix the error.