Hi
I would have two scriptable objects one will be used on runtime but the other one that is related to the first one, will have stuff only related to custom editor windows, so i would like to have an Editor folder under a Database folder, the thing is that i would like to hide this editor folder from users both on windows explorer and the project view in unity (I know they can show hidden folders but that is the best i can do am i not?) why would i like to do it? to prevent users from fiddling with the scriptable objects inside the editor folder (that can cause breaking on the system) so I thought this would be used :
DirectoryInfo info = new DirectoryInfo(editorPath);
info.Attributes |= FileAttributes.Hidden;
At the same time i made a folder under assets directory and manually set it to hidden and launched unity, well, the folder didn’t load in the project view, that is excellent, but now i have one question, will assets database load access this hidden folder? can i use such a hidden folder within code or will it fail? unfortunately, for few days i won’t have access to the code at run time to see if it will work or not because i am doing massive refactoring, and that is why i am asking it, because if it won’t work, i need to come up with another solution (although i think i won’t find any other solution at all)