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Hi, Is there any way to import the displacement's animation of a material from a fbx? Thanks.
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No. As a workaround, you could embed that information in a different way in the fbx, and read it out with an asset post processor (say in the user properties for a node). Ok, i try to find a solution. Thanks for all.
Jan 28 '10 at 07:24 PM
Gunder
Do it, and working.Finaly, im include a dummy to tell me the uv offset and postprocess on import.
Jan 29 '10 at 01:08 PM
Gunder
Can you elaborate on how you got this to work, or even provide the script?
Oct 07 '12 at 02:20 AM
jquave
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