nullreference exception despite it being attached to the named object??

I am receiving this error:

NullReferenceException: Object reference not set to an instance of an object
triggerZone.OnTriggerEnter (UnityEngine.Collider Fireboys) (at Assets/scripts/triggerZone.cs:23)

However, ‘Fireboys’ is set to ‘badcampfire’, as seen here:

	void OnTriggerEnter(Collider Fireboys){
			if(Fireboys.gameObject.tag == "Player"){
				transform.Find("badcampfire").SendMessage("FireCheck");
			}
	}

The object, ‘badcampfire’, is named appropriately, as seen here:

So, yeah, I’m at an impasse. What have I done wrong, or, alternatively, what can I do to show off to you guys what I did wrong?

Documentation for Transform.Find says:

Finds a child by name and returns it.

If no child with name can be found, null is returned. If name contains a ‘/’ character it will traverse the hierarchy like a path name.

Is “badcampfire” a child transform of the GameObject this script is on?
If not, that’s probably why it’s returning null, as the documentation says.

Just a hunch.

On a related note, it’s probably easier to just get a reference to the script that has the “FireCheck” method and then call it directly. Or maybe it’s not…