Okay, So I’m making a 3d game and I use the Free Look Camera Rig provided with Unity. What I want to do is the following: If a certain animation plays, I want the Camera to basically get locked and rotate in a certain direction, lets say downwards for example. The Reason for this is, that my character is moving relatively to the camera and I want him to be forced downwards for a little (dont have gravity there) without being able to get back up. while that animation plays.
I know how to check if the animation plays and I also can change the cameras rotation, but it only works very wierdly (delayed and other wierd stuff). Is there a simple solution on how to make the Freelook Cam rig basically orbit upwards around my character for the duration of the animation?