Blender wheels wrong rotation

Hello,

I,m having a problem with a car game using the unity5 vehicle asset.

I replaced the skycar with my own, but when i play the wheels rotate all funny.
In blender I tried to reset the origin, but got no luck. The rotation of the wheels in unity are all at zero.

Also when i try to rotate the wheels in unity, the pivot seems like it is in the center of the whole car, not the wheels.

I’ll upload a pic so you can see what i mean.

Please help me,

Marcel

Hello @Marcel_Eissens , you have to export the wheels separately from Blender, and have the wheel centered in the origin on all axes, see picture bellow:
106229-origin-to-center.png

After that, inside Unity if you are using the Skycar you have to put the wheel colliders on the wheel and set the radius according to your wheel radius.
106230-unity-center.png

George