Yesterday Unity caused a bluescreen, and I lost some work on terrain detail.
Now, when I try to start the build, I get the error:
“Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 3540, VertexCount: 62315
UnityEditor.UnityBuildPostprocessor:OnPostprocessScene()”
And for some reason I’ve a mouse curser offset, I can’t work with the cursor anymore…
If I run the build ignoring the fail, my whole scene is f**ked up with strechted meshes all over the scene.
How can I fix this!? As long as I have this issue, I can’t really test my progress. Otherwise, if I don’t get a solution, some hundred hours of work are gone…