Why some of my textures are rotated 90° ?

Hi,
I’m importing .fbx from 3dsMax into Unity 4.6.
All my UVs are corectly setup in 3dsmax.
But a lot of my textures are rotated 90° in Unity …
Any clue ?
Thanks :slight_smile:

This can happen if your mesh is exported with quads in the geometry, which are sometimes triangulated by Unity differently to how your 3D application triangulated them for UV mapping. That manifests as the affected quads having their texture rotated 90 degrees. Always triangulate before UV mapping!

create a new material and put the texture in the material hope that help :slight_smile:

Hello
Thanks for your inputs !

  • My textures are rotated only on some 3D models, not on the Asset Browser.
  • I’ve tried creating a new material and put the texture in it, but the rotation remains …
    Strange.

This sounds like an issue with your UV-mapping.
Did you rotate your material in the 3DSmax material editor ?
Because this doesn’t change the Uv-mapping itself, it only rotates the 3DS-material.
I hope this helps :slight_smile:
(Im sorry, I don’t know how experienced you are with 3DSmax – that’s why I am asking…)

I have some problem for object dowloaded from 3dsky and .fbx file format
I use tilling in material properties for rotating.80874-x.jpg

Finally found a fix for mine, just had to open the texture in an image editor and rotate 90 degrees.