Rect.contains with mouse position in editorwindow

I have custom editor window, and I’m trying to detect when my mouse is over a GUI texture that I can in the window.

I thought it seemed pretty straightforward, set wantsMouseMove to true, and then get the current event mouse position:

void Update () {
	this.wantsMouseMove = true;
	Vector2 mouse = Input.mousePosition;
        Debug.Log ("MousePos: " + mouse);
}

Not so. For the mouse position, it always just prints (0.0,0.0) .

I also tried it this way, which I saw in another answer on here:

void OnGUI () {
		wantsMouseMove = true;
		EditorGUILayout.LabelField ("Mouse Position: ", Event.current.mousePosition.ToString ());
}

It sorta works, but it only changes the mouse postion when I click on the title bar of the window, or switch to another window/application and click back on the editorwindow.

54800-title-bar.png

I though this might have been an issue with my version of Unity, so I updated to the latest version (13GB download o_o) but no change.

Any ideas of whats happening here? I just need the get the current mouse position so I can use it in a Rect.Contains() in a GUI texture that’s is added to the window when you click the “add building” button.

Maybe you should Repaint the window OnInspectorUpdate.

using UnityEngine;
using UnityEditor;

public class MyWindow : EditorWindow 
{
	[MenuItem ("Window/My Window")]
	static void Init() 
	{
		MyWindow window = (MyWindow)EditorWindow.GetWindow(typeof(MyWindow));
		window.Show();
	}
	
	void OnGUI() 
	{
		Event e = Event.current;
		GUILayout.Label("Mouse pos: " + e.mousePosition);
	}

	void OnInspectorUpdate()
	{
		if (EditorWindow.focusedWindow == this &&
		    EditorWindow.mouseOverWindow == this)
		{
			this.Repaint();
		}
	}
}