HI,
my code below doesn’t seem to wait for 5 seconds before executing the code
var gameState : String;
var circleColor : int;
function Start () {
Debug.Log("The game has started");
gameState = "play";
}
function Update () {
WaitFor_Seconds(5);
ChangeCircleColor();
}
function ChangeCircleColor () {
if(gameState == "play") {
circleColor = Random.Range(1,5);
if(circleColor >= 2) {
gameObject.GetComponent.<Renderer>().material.color = Color.green;
}
else {
gameObject.GetComponent.<Renderer>().material.color = Color.red;
}
}
}
function WaitFor_Seconds(time) {
yield WaitForSeconds (time);
}
Tnx Adam