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How can I import a configuration text file into a stand-alone Unity player at runtime so I can change the configuration without recompiling?
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Unity is .Net/Mono based, so you have access to a significant portion (but not all) of .Net's runtime to do these things, especially if you are only targeting the stand-alone player. This would be a really simple way (there are about a bazillion other ways) of loading a configuration file using http://System.IO as suggested:
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